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Welcome to Valucre!

Valucre is a fantasy roleplay forum with a simple mission statement: turn creative expression into a game of writing. Game play is achieved through individual and collaborative writing in threads. The characters are the pieces, the world is the setting, the history of the planet and its nations is the lore. Our character creation process is minimal and easy. Sheets are not moderated and require no approval so long as, when you play your characters in the world itself, you observe our Mild Powers rules and Code of Conduct.

As a roleplay site Valucre offers character and plot driven play, a unique setting, an active community and a friendly staff. Valucre, with its global capacity, can host nearly any genre of roleplay – action, mystery, romance and much more. We allow our members to bring their ideas to life inside of our framework, so visitors will notice familiar races alongside original creatures and plants. Valucre emphasizes creativity – balancing individual agency against the rich lore which has been added in the past and which gets added every day by people like you.

The tavern of legend is a sandbox style setting that we set up just for new members. The purpose of the tavern is to let members interact with other new members in a fast-paced, loosely structured area that allowed them to get their RP fix sooner rather than later, meanwhile they explored the rest of the site at their leisure.

Normally, the only people allowed to post in that area are new members, defined as having been on the site for 90 days or less, or those existing members that have become mentors and so have specific permission to answer questions in the OOC and post in the IC thread.

Well one of those mentors, Mickey Flash, approached me with an idea and sold me on its general utility. So I present to you, the tavern of legend for everyone! Mostly. What we’re doing is letting older members play in the tavern to expose new members to different styles and introduce them to members of the community by way of the thing we all came here to do – roleplay. We’re only allowing one older member to pots in the tavern at a time, but anyone can sign up for it, and so far the idea seems to be going well.

So if this seems interesting to you, don’t be shy. Sign up!

Sometimes a new member will think that they don’t have as much ability to influence the canon world as someone that has been around for years or lays claim to thousands of posts. Sometimes this misconception will come about as a result of a lack of familiarity with Valucre’s canonization process. Or they will be familiar with the process and think that every thread requires some sort of lengthy review process, which puts them off.

More often than not however, I find that this is because they simply miss a lot of amazing events or plot arcs or opportunities that unfold on Valucre. There’s so much going on, and in so many different places, it’s easy to miss or overlook something.

Let me give you an example.

Renovatio has been, and still is, offering Kingdoms to anyone that wants to sign up and ask for it. At its core the idea isn’t new, as Genesaris and Terrenus both have threads offering roles and parcels of land to players, but I think Renovatio is the most ambitious in this respect.

You can custom-make your own kingdom or pick one from among a list of pre-established kingdoms that the board leader has put on the chopping block. Build an army, establish relations with other players, and level up your kingdom. Here’s an opportunity to stamp your name in Valucre’s history.

In Valucre, quests are the easiest way for you to make a meaningful impact on the lore of a specific area and get your actions written into the official canon. The reason that they’re descried as the easiest way is because quests are often written up by the leaders of an area, and so are written with that end-goal in mind – that completing this quest will impact their lore.

As quests to be taken are usually, but not always, no longer than a sentence or two, a player should treat a quest as a writing prompt. Something to set the stage or to incorporate into the story that you want to tell with your character and interact in with other players. “Protect the villagers from the bandits” could end up being a combat and action focused thread as you battle against armed mercenaries. Or it could have political overtones if you portray the villagers as having settled land that wasn’t theirs and kicking out the natives before them. It could be a romance, or a mystery, or slice-of-life type of thread.

That ability to allow for creative interpretation by the players is why the quests are the way they are by design, notwithstanding things like Fated quests or quests with more explicit detail around what to include.

The reason I’m bringing up quests is because two board leaders, both of whom are very involved with their areas, are putting up new quests for their sections. New opportunities for members new and old to contribute their actions to the lore.

One is Yh’mi, the land of nightmares.

The other is Tazarek, the kingdom of dwarves.

The capital of the Avylon province, and also known as the 'beacon of light', Avylon is approximately two hours by airship west of the transport city of La Guardia. Avalon is said to be one of the earliest establishments of Renovatio civilization and boasts a population of 1.2 million.
La'Ruta is Orisia's local magic system. La'Ruta views magic as a source of life, and is a discipline that had been lost to Orisia for 500 years before returning to the collective conscious in recent times. Under this perspective it is considered tha tall beings inherently possess La'Ruta to varying degrees of strength, and that those that use it can be separated into either Trained or Innate Magic