Jump to content
Strawberry Orange Banana Lime Aqua Slate Sky Blueberry Grape Watermelon Chocolate Marble

Welcome to Valucre!

Valucre is a fantasy roleplay forum with a simple mission statement: turn creative expression into a game of writing. Game play is achieved through individual and collaborative writing in threads. The characters are the pieces, the world is the setting, the history of the planet and its nations is the lore. Our character creation process is minimal and easy. Sheets are not moderated and require no approval so long as, when you play your characters in the world itself, you observe our Mild Powers rules and Code of Conduct.

As a roleplay site Valucre offers character and plot driven play, a unique setting, an active community and a friendly staff. Valucre, with its global capacity, can host nearly any genre of roleplay – action, mystery, romance and much more. We allow our members to bring their ideas to life inside of our framework, so visitors will notice familiar races alongside original creatures and plants. Valucre emphasizes creativity – balancing individual agency against the rich lore which has been added in the past and which gets added every day by people like you.

If you aren’t already familiar with the subboard, you’re no doubt asking yourself what the Daily Weekly even is, let alone how to use it.

Think of the Daily Weekly as a roleplay newspaper, or media source, for your characters. They can pick it up and read it like a regular paper, or they can tune in to radio transmissions, or view reporters on a screen, depending on the level of technology they have access to. Articles posted in the Daily Weekly are usually written from the perspective of correspondents or reporters, and cover events that have happened in the in-character world or observations made by different characters.

Submitting content to the Daily Weekly is not the same as canonization. You can think of this in terms of “loose canon” and “strict canon”. What this means is that events written about in the Daily Weekly are often related to the site’s canon or roleplay events but are not in themselves canon and do not canonize or make official any perspectives relayed through the Daily Weekly.

Another way to think about this is that strict canon is what has actually happened, as reviewed and approved by appropriate parties. Loose canon is more about perspectives or opinions, written about through the imperfect lens of a specific character. If an article gets posted calling a certain kingdom corrupt, this could as easily be true as it could be a misconception of the character, or propaganda, and so on. On the other hand if a kingdom describes itself as corrupt in its lore then that would be the authoritative perspective.

Examples of previously posted articles include: information on the Spire event in Terrenus, political news for Tazarek, coverage of prison escape and large-scale theft, interviews with characters, and satirical observations of the “comet-people”. It’s a great deal of fun to both write and read, so don’t hesitate to contribute and help immerse other members into our shared game world.

As of sometime this weekend, Valucre has a shared calendar that establishes a universal time between the boards. Historically each board was capable of keeping its own “cultural calendar”, with the various leaders agreeing that we were all operating in the same year, but a “world time” will hopefully lend even more immersion and cohesion to our planetary setting. Board leaders can continue to keep individual calendars but this should serve to simplify international interactions.

Another thing introduced in the same announcement is the mechanism by which this shared time will be kept. The mechanism is a 1:1 ratio with real world time progression. I’m aware that as a different planet with different astronomical attributes, the idea of the Valucre year advancing in lock step with our own makes things a little less immersive, but I wanted to keep things simple for myself, for other board leaders, and for the purpose of establishing the new order generally. We’ll have a chance to refine the system as we go along, or throw it out complete if it gets too cumbersome.

The five-digit number for Valucre’s world time is partially inspired by the concept of “the human calendar”, a Kurzgesagt video which makes a case for expanding the calendar to include the whole scope of human civilization and not just the last few thousand years of it. It interested me so here we are!

Our next project will be a bit more comprehensive. The plan is to establish a timeline of major events for each area or that are shared between all of the areas. There’s no ETA on it so people don’t bother the board leaders prematurely. Just know it’s something we’re working on and keep an eye on the announcements area if this interests you.

You can read more about this in the announcement: time and timekeeping

The policy on Valucre is that administration doesn’t enforce character death. This means that staff will not intervene in conflicts to tell player that their character has died or that they can no longer play a character. The fate of a character, what happens to them and what they do, is ultimately up to the player that owns the character because it all depends on the kind of story that they want to tell, that they want to write.

There are exceptions however. Staff can step into a plot and remove a player if they’re disruptive to the canon or to other players in a fashion not in the spirit of collaboration. After all, collaboration is one of the pillars of roleplay, and this individual agency must be balanced both against the group and the setting. Another notable exception are situations where players can opt into character death, such as some tournaments, events, and quests.

Alterion is taking it one step further. They’re flagging one of their areas as a free-for-all death zone, more or less. Players roleplaying in Izral in open threads are accepting the possibility that other players can enter into their threads and challenge their characters to a deathmatch. There are some particulars to keep in mind. There’s an emphasis on the fact that character death doesn’t have to be the end for your character. When they did, they can find themselves teleported to Mercator Navis or resurrected. And if neither of those two options apply then your character can find themselves waking up in Xaengri-La, undead.

Brightstorm Keep is southeast of Solum Irae, within Orisia, and is carved into the sides of a rocky valley wall. The Keep overlooks a tropical landscape and beach, an ancient and hand built edifice whose inhabitants have been lost to time.
Taen is a world contained inside of a pocket dimension, with portals to it scattered throughout the Blue Hills. Taen is a newly established empire, settled inside of a hostile and untamed wilderness that has been mostly untouched by human influence. Little is known about this vastly unexplored land - which is where new players come in. Taen is the newest chance for just about anyone to make their mark and shape the land.