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Welcome to Valucre!

Valucre is a fantasy roleplay forum with a simple mission statement: turn creative expression into a game of writing. Game play is achieved through individual and collaborative writing in threads. The characters are the pieces, the world is the setting, the history of the planet and its nations is the lore. Our character creation process is minimal and easy. Sheets are not moderated and require no approval so long as, when you play your characters in the world itself, you observe our Mild Powers rules and Code of Conduct.

As a roleplay site Valucre offers character and plot driven play, a unique setting, an active community and a friendly staff. Valucre, with its global capacity, can host nearly any genre of roleplay – action, mystery, romance and much more. We allow our members to bring their ideas to life inside of our framework, so visitors will notice familiar races alongside original creatures and plants. Valucre emphasizes creativity – balancing individual agency against the rich lore which has been added in the past and which gets added every day by people like you.

As of sometime this weekend, Valucre has a shared calendar that establishes a universal time between the boards. Historically each board was capable of keeping its own “cultural calendar”, with the various leaders agreeing that we were all operating in the same year, but a “world time” will hopefully lend even more immersion and cohesion to our planetary setting. Board leaders can continue to keep individual calendars but this should serve to simplify international interactions.

Another thing introduced I the same announcement is the mechanism by which this shared time will be kept. The mechanism is a 1:1 ratio with real world time progression. I’m aware that as a different planet with different astronomical attributes, the idea of the Valucre year advancing in lock step with our own makes things a little less immersive, but I wanted to keep things simple for myself, for other board leaders, and for the purpose of establishing the new order generally. We’ll have a chance to refine the system as we go along, or throw it out complete if it gets too cumbersome.

The five-digit number for Valucre’s world time is partially inspired by the concept of “the human calendar”, a Kurzgesagt video which makes a case for expanding the calendar to include the whole scope of human civilization and not just the last few thousand years of it. It interested me so here we are!

Our next project will be a bit more comprehensive. The plan is to establish a timeline of major events for each area or that are shared between all of the areas. There’s no ETA on it so people don’t bother the board leaders prematurely. Just know it’s something we’re working on and keep an eye on the announcements area if this interests you.

You can read more about this in the announcement: time and timekeeping

The policy on Valucre is that administration doesn’t enforce character death. This menas that staff will not intervene in conflicts to tell player that their character has died or that they can no longer play a character. The fate of a character, what happens to them and what they do, is ultimately up to the player that owns the character because it all depends on the kind of story that they want to tell, that they want to write.

There are exceptions however. Staff can step into a plot and remove a player if they’re disruptive to the canon or to other players in a fashion not in the spirit of collaboration. After all, collaboration is one of the pillars of roleplay, and this individual agency must be balanced both against the group and the setting. Another notable exception are situations where players can opt into character death, such as some tournaments, events, and quests.

Alterion is taking it one step further. They’re flagging one of their areas as a free-for-all death zone, more or less. Players roleplaying in Izral in open threads are accepting the possibility that other players can enter into their threads and challenge their characters to a deathmatch. There are some particulars to keep in mind. There’s an emphasis on the fact that character death doesn’t have to be the end for your character. When they did, they can find themselves teleported to Mercator Navis or resurrected. And if neither of those two options apply then your character can find themselves waking up in Xaengri-La, undead.

The tavern of legend is a sandbox style setting that we set up just for new members. The purpose of the tavern is to let members interact with other new members in a fast-paced, loosely structured area that allowed them to get their RP fix sooner rather than later, meanwhile they explored the rest of the site at their leisure.

Normally, the only people allowed to post in that area are new members, defined as having been on the site for 90 days or less, or those existing members that have become mentors and so have specific permission to answer questions in the OOC and post in the IC thread.

Well one of those mentors, Mickey Flash, approached me with an idea and sold me on its general utility. So I present to you, the tavern of legend for everyone! Mostly. What we’re doing is letting older members play in the tavern to expose new members to different styles and introduce them to members of the community by way of the thing we all came here to do – roleplay. We’re only allowing one older member to pots in the tavern at a time, but anyone can sign up for it, and so far the idea seems to be going well.

So if this seems interesting to you, don’t be shy. Sign up!

Alterion's hunter's association is an organization of the most capable mercenaries and bounty hunters one can expect to find in the land. So notorious are the hunters that properly licensed hunters can even flaunt some of the local law. If you have a job in mind and want it done regardless of cost, inquire within.
Shrine City is the southern capital of Genesaris. It's built of white stone and populated by prominent worshipers of the Dragon God Valjer. Though its buildings give one an impression of elegance, its residents have adapted to the cruel weather and it shows throughout their culture. Almost everyone carries some kind of weapon in Shrine City. The crime rate is high, and this relative state of anarchy attracts many adventurers and sellswords.
The capital of the Avylon province, and also known as the 'beacon of light', Avylon is approximately two hours by airship west of the transport city of La Guardia. Avalon is said to be one of the earliest establishments of Renovatio civilization and boasts a population of 1.2 million.